No AF and no AA options… So you want to add in AF, which can be done by the Nvidia Control Panel if you have an Nvidia GPU. When booting the game and going to the options, the alarm bells were already ringing, they consist of the following.ĭisplay Mode, screen Resolution, rendering resolution percentage, which only goes up to 100, frame rate cap 30 – 120, shadows off to high, motion blur on or off, dynamic reflections on and off, texture quality high or low, and effects high or low. With that out of the way, here is my PC report. The game is 76.35GB installed which is absurd given the amount of repeated assets in the game. This is what people should be looking at, how much of the GPU it is using to pull the FPS it is, and what is actually going on with the graphics aka types of shadows, texture filtering, aa solutions, type of lighting etc. It can play cold war at 110-140 fps without RT (I have it capped at 140), using less than 90% of the GPU most of the time.
This is a 3080 this is no slouch of a GPU and can even pull 61-80+ fps in Minecraft with full path ray tracing, which is incredibly demanding, all without enabling DLSS. Yes high GPU usage is a good thing generally speaking, However when there is nothing demanding going on and it is using all the GPU and only pulling 120 FPS in a PS4 game at heart, that is unacceptable. Yes I can pull 120fps on this beast of a 3080 machine (with a lot of caveats which I will get to later), the problem is how much GPU it is having to use to achieve that. I also want to state I see what I consider a lot of misunderstandings, or at least the incorrect viewpoint in relation to performance. The game is installed on a Samsung 970 PLUS 1TB PCIe 3 NVME SSD I am only reporting primarily what is happening on my rig, which is the following. The PC port however, like it’s predecessor is straight up garbage. The actual game is really good and better than it’s predecessor.